Arquine: De Superstudio a Super Mario
A Spanish translation of my eflux Architecture piece for the Mexican architecture journal Arquine.
The essay focusses on the game-like properties of projects such as Archizoom’s No Stop City, Constant’s New Babylon and Cedric Price’s Generator Project, proposing that their spatial dreams have in fact been realised, at least in part, by cooperative and connected game environments such as Minecraft. I also discuss work from our studio and others that use videogames both as ways of conceptualising impossible worlds or alternatively to expose urban systems to new audiences.
Arquine can be purchased from here.