E-Flux_01.jpg

eflux: From Superstudio to Super Mario

eflux Architecture: From Superstudio to Super Mario

I was commissioned by eflux Architecture to write a piece on the relationship between virtual game worlds and speculative architecture as part of their Becoming Digital series curated by Ellie Abrons, Adam Fure and McLain Clutter.

The essay focusses on the game-like properties of projects such as Archizoom’s No Stop City, Constant’s New Babylon and Cedric Price’s Generator Project, proposing that their spatial dreams have in fact been realised, at least in part, by cooperative and connected game environments such as Minecraft. I also discuss work from our studio and others use videogames both as ways of conceptualising impossible worlds or alternatively to expose urban systems to new audiences.

The article has also been translated into Spanish and will be published in the December issue of the Mexican architecture journal Arquine.

You can find the article here.

 
eflux01.jpg